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Wednesday, 11 December 2013

Kuala Lumpur City Hall (DBKL) should cut costs first !


KUALA Lumpur City Hall’s (DBKL) proposed hefty hike in assessment rates has caught city dwellers by surprise as the increase was way beyond their imagination or expectation.

One does not dispute that rates or quit rent are bound to rise to keep pace with the accelerating cost of living and other factors. However, DBKL is also duty bound not to opt for a hefty hike but look at other avenues to defray the cost and keep domestic and residential assessment rates at a reasonable level.

DBKL needs to go for cost cutting measures to stop its runaway annual budget for the city. There are many ways of doing this.

The various contracts given out by DBKL need to be scrutinised to see whether they are really cost effective and competitively priced. It has now come to a stage where even turfing or landscaping a small area costs tens of thousands of ringgit.

It could be even worse when it comes to other major municipal services. The prices quoted by contractors are prohibitively high. Some of the projects are totally unnecessary and wasteful and the people should not be burdened by paying for them.

Rubbish collection now needs about 30 – 50% of the budget. No major recycling effort is made to reduce the garbage and thus reduce costs.

Littering as well as vandalism are major problems in the city and add to the cost. Stiffer fines could help somewhat.

Also, DBKL is bloated with a lot of unnecessary personnel and professionals that needs to be trimmed, now that computerisation and outsourcing should limit the number of employees. 

The hefty hike in rates has also awakened the long-suppressed urge of KLites to have local council elections, for the city administration to be held more accountable and transparent. Needless to say, elected local councillors can contribute much to a more people-orientated rather than a project-orientated DBKL, as well as initiate cost efficient approaches that will find favour with the city folks. The KL Members of Parliament can only do so much as City Hall is not bound to follow their views and input, especially as most of them are from the opposition parties.

The city folks should now clamour even more for local council elections to be started. Elected councillors would be better suited as they are specifically tasked to address local government problems and the Mayor and department heads are duty-bound to take their views seriously.

One of the major problems facing the people of KL has been that there has been no local government representation since KL became a separate city. KL has neither local councillors nor assemblymen but only MPs.

As the city grows exponentially, various local problems are now coming to the fore. One of them is the escalating expense of running the city. The 11 MPs are simply not adequate for the million-plus city.

Each MP has to cover more than a hundred thousand people, which is an impossible task to represent them effectively. What KL needs is a system of local councillors who can ensure efficient and competent administration, cost-cutting and competitive tenders, and halt unnecessary development, stop wastage and the endless urban sprawl, instead of sky-rocketing expenditure in various areas and sectors that pass the buck to city dwellers already burdened by an increased cost of living.

The Federal Government needs to allocate larger amounts to KL as Putrajaya and Labuan are also now getting a big chunk of the Federal spending. The allocations should be based on the population size and not on other factors which will mean that KL will get bigger grants.

Alternatively, DBKL can use its prime land reserves to be sold to the highest bidder to offset any need for hefty hikes in rates. For this to occur DBKL needs to reserve its prime land and not sell it for short-term gains. A hectare of land in prime areas could cost more than a hundred million ringgit in the future and this could be used to bring down the rates or for other good purposes.

Contributed by V. THOMAS, Sungai Buloh, Selangor The Star

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Tuesday, 10 December 2013

US, Britain spying on virtual world, agents pose as gamers

Real life James Bond's operating in a virtual world online: American and British spies have been revealed to be posing online on games such as World of Warcraft (pictured) and Second Life

 
View of the National Security Agency in the Washington suburb of Fort Meade, Maryland

Freshly leaked documents by former US intelligence contractor Edward Snowden on Monday revealed spies disguised as fantasy characters prowled online games hunting terrorists.

Elves, orcs or other fictional characters happened upon by players in the popular realm of World of Warcraft may have been US and British spies, according to documents released through ProPublica, the Guardian, and the New York Times.

There were also indications that intelligence agents went undercover in online multi-player shooter games, particularly on Microsoft's Xbox Live Internet community for players.

"GVEs (games and virtual environments) are an opportunity!" concluded 'top secret' National Security Agency documents dating back about five years.

"We know that terrorists use many feature rich Internet communications media for operational purposes, such as email, VoIP, chat, proxies and web forums, and it is highly likely they will be making use of the many communications features offered by games and virtual environments."

The report depicted online game worlds as private meeting places that could be used by groups for planning and training.

Examples used to back the reasoning included an "America's Army" shooter game made by the US military and given away as a free download at its recruiting website.

"The game is so good at identifying candidates that it is now used for training," the document said.

It went on to tell of Hezbollah creating a shooter game for recruitment and training, with the ultimate goal of play being to be a suicide martyr.

"While complete military training is best achieved in person, complete perfection is not always required to accomplish the mission," the report argued, noting that some 9/11 attackers were taught piloting with flight simulation software.

Spies have created characters in fantasy worlds of Second Life and World of Warcraft to carry out surveillance, recruit informers and collect data, The New York Times said

"It wasn't enough that they were snooping on email conversations; able to tap phone calls; weaken encryption standards; use sophisticated hacking techniques to install spyware on targeted computers… they needed to extend their range to Middle Earth and Xbox Live as well," computer security specialist and author Graham Cluley said in a blog post reacting to the news.

"How about all these people playing 'Draw Something' who might be doodling secret messages to fellow criminals or conspirators?" he added facetiously.

Microsoft and WoW maker Blizzard Entertainment released independent statements saying they knew nothing of spies snooping in their online worlds.

The report came as eight leading US-based technology companies called on Washington to overhaul its surveillance laws following months of revelations of online eavesdropping from the former National Security Agency (NSA) contractor.

"Fearing that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, the documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels," the Times said.

It added: "Because militants often rely on features common to video games -- fake identities, voice and text chats, a way to conduct financial transactions -- American and British intelligence agencies worried that they might be operating there, according to the papers."

The documents do not give any examples of success from the initiative, the report said.

Apple, Facebook, Google, Microsoft, Twitter, Yahoo, AOL and LinkedIn meanwhile wrote an open letter to President Barack Obama and the US Congress calling on Washington to lead the way in a worldwide reform of state-sponsored spying.

"We understand that governments have a duty to protect their citizens. But this summer's revelations highlighted the urgent need to reform government surveillance practices worldwide," the letter said.

Sources: Washington (AFP)

US and UK 'spy on virtual games like World of Warcraft'

 
National security officials are said to have extracted World of Warcraft account data to identify terrorist activity (file photo)

US and British spies have reportedly infiltrated online games such as World of Warcraft in an effort to identify terrorist threats, according to media reports.

The undercover agents reportedly operated in virtual universes to observe messaging and payment systems.

The NSA allegedly warned that such online games could allow intelligence targets to hide in plain sight.

Virtual universe games draw millions of players from around the globe.

News of the operation was broken by the New York Times, the Guardian and ProPublica on Monday using leaked confidential government information obtained by whistleblower Edward Snowden.

The media reports allege US and UK spies spent years investigating online games including Second Life for potential terrorist activity.

One leaked document published by the New York Times claims such video games could be used for recruitment or to conduct virtual weapons training.

'Without our knowledge'
  The NSA is said to have extracted World of Warcraft account data and attempted to link it to Islamic extremism and arms deals, according to the Guardian.

The popular online fantasy game, which at one point boasted upwards of 12 million subscribers, has reportedly attracted users such as embassy employees, scientists and military and intelligence officials.

At one point during the investigation, so many national security agents were reportedly playing video games that a "deconfliction" group was created to ensure they were not inadvertently spying on one another.

However, the documents obtained by former NSA contractor Mr Snowden and cited by the media did not specify if any terrorist plots had been foiled by the effort.

A spokesman for World of Warcraft's parent company Blizzard Entertainment told the Guardian they were not aware any surveillance had been conducted.

"If it was, it would have been done without our knowledge or permission," the spokesman said. - BBC

American and British spies posed as 'orcs and elves' on World of Warcraft to infiltrate terror cells according to new NSA revelations

  • Latest revelations from Edward Snowden reveal the NSA has been using agents to pose as players on World of Warcraft
  • Up to 50 million people worldwide play the popular virtual game
  • NSA and Britain's GCHQ became concerned the game and those like it could be used as clandestine forums for terrorists to plan attacks
  • Online operatives even tried to recruit gamers as informants
  • More evidence of mass surveillance on civilian population by intelligence service
By James Nye

The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments expresses the NSA's worry that despite their wide-reaching PRISM clandestine surveillance of hundreds of millions of people online, terrorists could evade their wide reaching snooping.

New revelations: NSA whistleblower Edward Snowden speaking in October - the former defense contractor has revealed that American intelligence operatives operated online in World of Warcraft and Second Life to try and catch terrorists
New revelations: NSA whistleblower Edward Snowden speaking in October - the former defense contractor has revealed that American intelligence operatives operated online in World of Warcraft and Second Life to try and catch terrorists 

The Guardian has reported that QCHQ, the British counterpart of the NSA even sent operatives into Second Life in 2008 and infiltrated a criminal ring that was selling stolen credit card information in that virtual world.

The Snowden files reveal that the real-life sting in a virtual world was named Operation Galician and was helped by a recruited online informer who 'helpfully volunteered on the target group's latest activities.'

Citing the documents disclosed by Edward Snowden, the report also says agencies 'have built mass-collection capabilities' against Microsoft's Xbox Live online network.

Important details — such as how much data was gathered, or how many players' information was compromised — were not clear, the reports said.

Blizzard Entertainment, the producer of World Of Warcraft, told the Guardian: ‘We are unaware of any surveillance taking place. If it was, it would have been done without our knowledge or permission.’

Online games such as World of Warcraft and Second Life are huge business as players adopt avatars of different people or indeed, orcs, goblins and elves.

NSA HQ: Reports say British and American intelligence officers have been spying on gamers across the world, deploying undercover officers to virtual universes and sucking up traffic from popular online games such as World of Warcraft
NSA HQ: Reports say British and American intelligence officers have been spying on gamers across the world, deploying undercover officers to virtual universes and sucking up traffic from popular online games such as World of Warcraft


The 2008 NSA report claims that if the intelligence garnered from the spying on these online games was used correctly, then pictures of ordinary citizen's and potential terrorist social networks could be built up.

The NSA document reportedly claims to suggest that such infiltration 'continues to uncover potential Sigint value by identifying accounts, characters and guilds related to Islamic extremist groups, nuclear proliferation and arms dealing.'
Second Life especially intruiged the NSA and GCHQ, because of its plans to introduce voice calls and anonymous texts - that terrorists could utilize.

However, the document revealed by Snowden details no clear indication that the widespread surveillance ever discovered any terrorists or even foiled any attacks - raising serious issues over the privacy of online gaming.

Microsoft declined to comment on the latest revelations, as did Philip Rosedale, the founder of Second Life.

Monitoring: The NSA and Britain's GCHQ have neither confirmed nor denied that they have been spying on the personal details of up to 50 million virtual gamers
Monitoring: The NSA and Britain's GCHQ have neither confirmed nor denied that they have been spying on the personal details of up to 50 million virtual gamers

The NSA declined to comment on the surveillance of games. 

A spokesman for GCHQ told The Guardian the agency did not 'confirm or deny' the revelations but added: 'All GCHQ's work is carried out in accordance with a strict legal and policy framework which ensures that its activities are authorised, necessary and proportionate, and there is rigorous oversight, including from the secretary of state, the interception and intelligence services commissioners and the intelligence and security committee.'

Indeed, so rife was the spying online of Second Life by the FBI, CIA, and the Defense Humint Service that a memo was sent to try and 'deconflict' their work - i.e. make sure that they weren't treading on each other's toes.

However, the British credit card fraud bust aside, there are no other examples of the surveillance of these popular virtual worlds yielding any results in terms of anti-terrorism.

The agencies did have concerns beyond simple money laundering and planning though.
The NSA thought that games played online could be used to 'reinforce prejudices and cultural stereotypes' - pointing out that Hezbollah had produced their own game called Special Forces 2.

According to the document, Hezbollah's 'press section acknowledges the game is used for recruitment and training', serving as a 'radicalizing medium' with the ultimate goal of becoming a 'suicide martyr'.

Despite the game's disturbing connotations, the 'fun factor' of the game cannot be discounted, it states. 

As Special Forces 2 retails for $10, it concludes, the game also serves to 'fund terrorist operations.'

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Penang to unveil stricter housing rules


Owners of low-cost and affordable houses in Penang will find it harder to sell their properties as the state government eyes to introduce stricter housing rules to rein in property speculation, reported The Star.

With effect from 1 February 2014, owners of affordable houses acquired for less than RM250,000 on the mainland and RM400,000 on the island are prohibited from reselling their units during the first five years of ownership.

Owners of public housing (low-medium and low cost units) acquired for RM72,500 or less are barred from selling their properties for 10 years.

Owners of said units who still wish to sell them during the moratorium period will have to appeal to the state government, said Chief Minister Lim Guan Eng.

Once the appeal is approved, the owner can only sell the unit to qualified 'listed buyers' registered with the state housing department.

Lim noted that the new rule will cover past and future acquisitions.

Moreover, the new rule also states that foreigners can only acquire properties valued at RM1 million and above, and RM2 million if it is a landed property on the island.

For their acquisitions, foreigners will be imposed a three percent levy. However, an exemption will be granted if the property is used for industrial purposes or to promote “employment, education and human talent.”

Meanwhile, “a two percent levy will be imposed on the seller, for all properties sold within three years from the date of the Sales & Purchase Agreement signed from February 1, 2014. Property bought with the SPA signed before February 1, 2014, will not be subject to this levy,” noted Lim.

He also clarified that the two percent levy will not be applicable to affordable housing.

Announced during the tabling of the 2014 budget, the new housing rules was refined for certainty and clarity during the last Penang state exco meeting.

 
Image source: Penangmonthly.com